To be totally honest, this is a complete nothingburger of a project. It’s not really a project at all, just something that popped out while simply messing around and playing with blender and tormenting poor Suzanne, as I often do.
Suzanne is blender’s mascot of sorts. Every 3D app has one “complex” model mixed in with their basic primitive shapes, such as spheres and cubes and cones. 3DS Studio has a teapot, Maya has a rabbit. In blender’s case, the default model is a monkey head. Give a quick history about suzanne here. Suzanne’s purpose is for testing and playing around, whenever you simply need any model to stand in while you work on an effect, or shader, or whatever else. She is often the go-to for many of my experiments.
There’s nothing special about this particular experiment in terms of technique or effort, but the end result is cool enough that I tossed it on here. Why not? It’s my portfolio, I’ll do what I want.
Primate
I often experiment and play with blender, and more often than not, I don’t save my toys and doodles. In this case though, I thought it was a neat enough effect to preserve.
The monkey head model is not mine. Suzanne is one of the default primitives or building blocks that ship with blender. In her case, she’s not actually meant to be used for anything serious, she is a test model or temporary placeholder model for anything that might require some complex geometry, if you don’t have any on hand. Some other 3D apps come with these sort of complex primitives; for example, 3DS Max has a teapot, and Houdini has a range including a pig head and a capybara, among others.