Learn 3D
Are you interested in learning to make your own video games, animations, sculptures, VFX, product design? Let me walk you through everything you need to know. 3D art is a multifaced skillset, mixing an engineering mindset with artistic intuition. I focus on building fundamental understanding of technical subjects instead of rote memorization, while also guiding your artistic development with lessons in anatomy, perspective, lighting, etc.
Primarily we’ll be using Blender, a very popular free and open source 3D app. Blender is widespread and commonly used, as it is very competitive with 3D packages that used to cost thousands of dollars. Other apps can beat Blender out in specific fields - for example, ZBrush is the industry standard in sculpting, and Substance Painter is the industry standard for creating textures and materials. However, Blender is, in my opinion, the best all-in-one package - it is capable in basically every area and extremely extensible. There is a large marketplace of third party extensions which can push it even further in whatever specific direction you need.
Besides Blender, depending on exactly what you want to learn, we may touch on Godot - a game making app, Davinci Resolve - video editing, Bitwig - music creation, etc.
I teach anywhere from beginner to advanced - by the time I’m finished, I want you to have enough fundamental intuition that you can continue to teach yourself and set your own path.
I am a generalist - I have a wide body of knowledge. Depending on just what it is that you want to do, we’ll learn some or all of:
- Basic modeling principals
- Sculpting techniques
- Rigging
- UV unwrapping
- Texturing
- Material design
- More advanced hard surface or curve-based organic modelling
- Cleaning models to make them manifold and suitable for 3D printing
- Optimising models for use in game engines
- Advanced custom procedural generation through geometry nodes
- Compositing techniques
- Detailed breakdown of Blender’s rendering engines
- Basic music principals
- Artistic lessons
- Perspective
- Color theory
- Anatomy
- Animation principals
- Programming in Python or GDScript
- Etc.
What you’ll need
A copy of Blender
Blender is completely free. Blender works on Linux, Windows, or Mac.
A PC or Laptop
Mobile is not enough, you will really need a desktop or laptop PC to do any serious work. Basically any computer made in the last 10 years will work.
If you’re at all unsure, you can grab CPU-Z to get a profile of your computer’s specs - then send me an email with what it lists for your CPU, GPU and RAM.
Those are the basics.
I might make further suggestions, but I try to steer towards free and open source when possible.
Cost
| Price | Duration |
|---|---|
| $30 | Per half hour |
| $50 | Per hour |
| $350 | For a package of 8 hours (1 free lesson) |
| $Free | First 30 minute trial lesson |
NOTESemi-private tutoring is also available - if you have a handful of friends who may be interested in learning as well, I can give reduced rates per person. Contact me.