About me
I’m an independent freelance 3D artist, primarily working with blender, with a small studio in Kitchener/Waterloo, Ontario, Canada.
I enjoy working with things that are a little bit retro, a little bit strange, a little bit exaggerated or hyperreal. I enjoy taking on and tinkering with a wide variety of projects, always experimenting and trying new things. I’m not entirely a fan of many modern design principals, which can often rely heavily on templates, easily replicated art, and efficiency over quality, which can make things look polished, but somehow cheap and generic. I like to dedicate myself completely to everything that I do.
Naturally I’m not a huge advocate for AI generated artwork.
Besides my various forms of art, I also sometimes enjoy writing up some code on occasion, and fiddling with my keyboards and synths.
My tech stack looks something like this:
- Blender for 3D art, of course. And about a million or so plugins, but especially:
- Hard-Ops and Boxcutter
- Machin3tools
- Cablerator
- Sanctus Material Library
- QuadRemesher
- Etc. etc.
- Plasticity - CAD and nurbs based 3D modelling
- Substance Painter - texture painting
- 3D coat - maybe not so much now.
- Zbrush - as above.
- Krita as my paint app, along with my personal idiosyncratic ‘1-bit’ pixel art addon.
- Aseprite for pixel art experiments
- Bitwig as my music DAW of choice, something like an ableton knockoff.
- Inkscape
- Affinity
- Davinci Resolve
- VS Codium
- Godot Game Engine
I dualboot windows and linux, but I spend the majority of my time in linux. I’m comfortable with either Arch or Debian derivatives. I’ve contributed some fixes and things to the Linux Mint project, which I strongly recommend for anyone who wants to try linux out- it’s a great beginner distro.
Homunculi
By the way, if you’re looking for that thing in the avatar photo, you can find it right here.